![]() With BBs, you're playing the lottery as to who comes out ontop. ![]() While fighting BBs is highly risky, the cleveland has all the advantages it needs to wreck even tier 10 cruisers and DDs. Instead, fire at BBs when convenient, but concentrate on the CAs and DDs. Your health pool is pretty small at this tier, your armour thin (even with your weird citadel), and you don't get a heal. But there's massive risk in farming BBs that even one mistake will end your game. ![]() Yes, with IFHE you get massive damage and lots of fires. This is understandable, and I do it too, but it isn't worth it. Slightly better but still bad cleveland players will spend the match farming BBs. Even on maps with lots and lots of islands, you want to be relocating every couple minutes. On maps like Two Brothers, being able to stealth fire in open water is an essential ability. Having only 14.3km range is a big advantage because it limits your gun bloom. If you can, avoid committing to which side of the island you're going to sail along until you know where the enemy is. ![]() ![]() Avoid this by leaving distance (often several km) between yourself and your island. The classic path of the bad cleveland driver is to push too far forward, get pinned behind an island, and then slowly waiting there, unable to escape as the enemy BBs move in, or he just gets nuked from across the map by a Yamato. They limit your field of fire, limit which teammates you can support, limit which directions you can go, and above all make you a sitting duck to enemy BBs. Neither of these are not optional.Īs far as actual play is concerned, the main thing I'd emphasize is that the less time you spend huddled against an island, the better. Before anything else: in order to play the cleveland you MUST have both IFHE AND CE. ![]()
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